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JRG wrote:
> I tried to rerender abyss.pov by Gilles Tran at 3000x1200, but after a few
> hours I had to stop the render because I noticed that the texture looked
> somehow wrong. Either it's got something to do with the scene file (but
> I don't think so) or with the cells pattern. In that case I think the scene
> should be updated. Here follow two images: image1 was rendered with POV 3.5
> b2, whereas image2 was rendered with POV 3.5 b1. The differences are clearly
> visible.
Sorry I missed your post... I was actually trying to fix that yesterday night.
It looks that the main culprit is the normal statement, though I first thought,
like Bob H, that it was a transmit/filter problem).
The normal uses the cells pattern, which has been fixed in several ways for this
release. As the doc says that cells is not suitable for normal anyway, I just
dropped it and it works fine. If anyone has a good replacement for a hull plate
normal, it could be interesting.
Looks like I really have to investigate the text distortion problem, BTW.
G.
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